
There are four distinctive roles that players take in CTF mode – Cappers, Disruptors, Chasers and Defenders. In this type of game, the classes and their roles are much more important part than in any other gameplay mode. The core of the game is Capture The Flag (CTF) mode, in which 2 teams (Blood Eagles and Diamond Swords) are fighting for dominance in terms of bringing the opponents flag to their base while protecting their own flag. When you are done with Team Deathmatch (TDM) games in which you will explore capabilities of 9 classes and myriad of weapons and utilities at your disposal, you will inevitably show interest in something more challenging. Developers adopted Free 2 Play model and are currently balancing things between community requests and their own vision of profitable interactive entertainment. It’s still in Beta testing stage, but from what is rolled out almost every week from developers, it seems that game is going in right direction. Latest incarnation of the franchise is Tribes: Ascend developed by Hi-Rez Studios (known by Global Agenda MMOFPS, and still in development Smite MOBA game).

Tribes franchise…Not in the top drawer of AAA FPS genre, but always lingering near it, due to the strong community embrace and somewhat distinctive and IQ requirement playstyle.
